Camera shutter speed is not really relevant (as long as camera is steady), aperture, however, will let you play with depth of field (that is, increased sharpness over distance).Īnd - trying and failing is usually a good way of finding out what you want And if you share your results, you might just get a tip or two. Don't think that can be summed up in a post. Lighting is an art - in photography as well as in SH3D and the real world. I have made a few seamless textures for my own work, and I am happy to share if I know what you are after and I have one. In short - try good small textures, edit with a good picture editor (like the Gimp) if need be. I would not even consider photo quality textures (which thread was that?) Maybe that could get nice(er) rendering, but the time involved is beyond my patience and processor. Usually, you get pretty good results with 256x256 pixels - often lower if the texture is cleverly made. Re: The best conditions for creating one's own textures For example Īny other camera settings (for example shutter speed)? I was wondering what the best conditions are for creating one's own textures using a digital camera. Now when browsing the internet it is not always possible to find the best textures, sometimes the images are small, sometimes they are distorted etc. The reply given was to use high quality textures. I was reading a post on this forum and a user asked how s/he could render a very realistic (high end) picture with SweetHome3D. The best conditions for creating one's own textures This topic has been viewed 5199 times and has 2 Thread Status: Active Total posts in this thread: 3 Sweet Home 3D Forum Category: Help Forum: 3D models and textures Thread: The best conditions for creating one's own textures
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